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Review: Sid Meier's Pirates (PC) |
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Written by Michael Salsbury
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Thursday, 30 December 2004 |
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An old friend comes back in new clothing...
Having taken a break from first-person shooters for a while, I've moved on to the remake of Sid Meier's classic "Pirates!" game from the 1980s. For those of you who've never played the original, the gist of the game is something like this... You're the son of a nobleman. Your family owed the Marquis Montalban a ton of money, which you expected to have when your trading ships arrive in port. Those ships don't arrive, so the Marquis comes to collect his debt by enslaving your family. You escape his clutches and vow to reunite them and take revenge on the Marquis. You set out on a ship for the New World to seek fame and fortune. On the way, the crew mutinies and puts you in charge. You now have a ship and 40 men at your command. (This is the opening cut-scene, pretty much.)
With your initial ship, you can take the game a whole lot of ways. You can be a pirate, preying on the ships sailing around the Caribbean with you. You can be a trader, buying and selling items as you go from port to port, avoiding the pirates. You can be a treasure hunter, digging up the treasures buried by other pirates. You can also rescue your family members. What happens is really up to you. The game could care less what you do.
I'll post a more complete review later, when I finally quit playing it for a while. (Since it's an open ended game, you never really "beat" it. You only improve on your previous results.)
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Last Updated ( Thursday, 30 March 2006 )
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